PS Meets PC PlayStation의 장기 지속 가능성을 위한 멀티플랫폼 전략

보기 | 그러나 그것은 더 밝은 미래를 이끌어줄 비용과 함께 따른다


Xbox expands to multiple platforms while PlayStation focuses on PC gaming.


If I had to describe the gaming industry in February 2024 in one word, it would be “multiplatform.” With recent layoffs across the industry, both Xbox and PlayStation are advocating for a multiplatform approach to ensure long-term sustainability. While Microsoft has already brought some of its games to PS5, Nintendo Switch, and even PC, PlayStation is now setting its sights on the PC market.

PlayStation has been gradually releasing its big PS4 and PS5 exclusives on PC about a year after their initial console debut. This renewed push towards PC is not surprising. Games like Returnal, The Last of Us, Marvel’s Spider-Man, God of War, and Uncharted have all made successful transitions to PC, gaining a second wind in the process. But it seems like this is just the beginning of Sony’s PC plans. Unlike Microsoft, however, Sony hasn’t revealed much about its future PC releases.

PS Meets PC

In Sony’s latest earnings report, chairman Hiroki Totoki stated that the main purpose of first-party titles, like those on PS4 and PS5, was to make the console popular. But now, Totoki emphasizes that these titles can flourish on multiple platforms. Sony is aggressively pursuing a multiplatform strategy, with a clear focus on expanding to computers.

These statements came just weeks before Sony shocked everyone with the announcement of laying off 900 people across its studios, including Insomniac, Naughty Dog, Guerrilla, and the complete closure of its London Studio. Microsoft had a similar story earlier this year, cutting nearly 2,000 people from its gaming division. Despite some remarkable games and sequels released in 2023, the past year has been challenging for the industry. It’s clear from recent developments that launching games on other devices is one way to turn things around.

“Delivering narrative-driven stories and maintaining the quality PlayStation Studios is known for requires a re-evaluation of how we operate,” explains Hermen Hulst, the Head of PlayStation Studios. “Launching games on additional devices such as PC and mobile requires a different approach and resources.”

Xbox boss Phil Spencer echoed similar sentiments during a recent Xbox Podcast, where they unveiled their multiplatform strategy. He stated, “Over the next 5 or 10 years, exclusive games, games that are exclusive to one piece of hardware, are going to be a smaller and smaller part of the game industry.” Clearly, launching games on multiple devices is essential for fixing the issues plaguing the industry.

The Only Good Bug Is a Dead Bug

While Sony hasn’t explicitly revealed changes to its PlayStation to PC strategy, it has already made a small start this year with the release of Helldivers 2. This multiplayer shooter is the first PS5 console exclusive to launch simultaneously on PC, and it has made a remarkable impact. Helldivers 2 became the biggest PlayStation Studios game launch on Steam within 24 hours, even surpassing the likes of Destiny 2 and Starfield, which were released simultaneously on Xbox and PC.

This seems like a strategy PlayStation can adopt moving forward, similar to Xbox’s approach of bringing smaller, social-focused experiences to PC to increase player counts and reinvestment potential. Helldivers 2, developed by Arrowhead Game Studios, isn’t owned by PlayStation, nor is it a definitive system-seller. Yet, the cross-platform demand for this shooter has been incredible. There’s clearly an appetite, not just for a fantastic multiplayer shooter (which we’ve been missing for a while), but also for Sony’s distinct experiences to be widely available.

Sony made its play for the PC market by launching the PlayStation Portal at the end of last year. While it may not compete with the likes of the powerful Windows/Linux-based portable PCs, such as the Steam Deck or Asus ROG Ally, it showcases PlayStation’s strategy of diversifying its previously walled-garden approach to releases.

Sony needs to shed more light on its plans soon. With confirmation that the PS5 won’t receive any major existing franchise titles before April 2025 and the cancellation of several unannounced titles due to corporate restructuring and layoffs, the future looks uncertain for the platform. As of now, PS5 exclusives for this year are limited to Final Fantasy 7: Rebirth, Rise of the Ronin in March, Stellar Blade in April, and very few others. None of these are slated for simultaneous PC releases either.

If multiplatform is the key to saving the gaming industry, then Sony, PlayStation, and hopefully Nintendo too someday, need to embrace it wholeheartedly and without delay. Perhaps the silver lining in all this turmoil will be the end of the console wars and extreme territorialism. We can only hope.



추가 주제: Q&A

Q: PC 출시를 계획 중인 다른 PlayStation 독점작품이 있나요?

아쉽게도, 소니는 미래의 PC 출시에 대한 구체적인 세부 정보를 제공하지 않았습니다. 그러나 최근 전략을 바탕으로 보면, 더 많은 PlayStation 독점작품이 PC 플랫폼으로 나오게 될 가능성이 높습니다. 소니의 공지와 업데이트를 주시하시기 바랍니다.

Q: 다중 플랫폼 전략이 PlayStation 게임의 품질에 영향을 미칠까요?

PlayStation Studios는 다른 플랫폼으로 확장하면서도 알려진 몰입형 서사 경험을 유지하려고 합니다. 이는 자원과 접근 방식에 일부 조정이 필요할 수 있습니다. 궁극적으로, 그들의 목표는 품질을 희생하지 않으면서 자신들의 게임을 보다 넓은 관객에게 선사하는 것입니다.

Q: 닌텐도도 비슷한 다중 플랫폼 전략을 따를까요?

현재로서는 불확실하지만, 다중 플랫폼 출시의 성공과 게임 산업의 변화가 미래에 닌텐도의 접근 방식에 영향을 줄 수 있습니다. 닌텐도가 Xbox와 PlayStation과 유사한 다중 플랫폼 전략을 수용할지는 시간이 지나야 알 수 있을 것입니다.

Q: 다중 플랫폼 게임이 플레이어에게 어떤 혜택을 줄까요?

다중 플랫폼 게임은 플레이어가 즐겨 찾는 게임을 다양한 장치에서 경험할 수 있게 해주어 더 많은 유연성과 접근성을 제공합니다. 또한 다양한 플랫폼 간 플레이를 촉진하여 다른 장치에서 플레이어가 함께 즐길 수 있습니다. 추가로, 다중 플랫폼 출시는 게임 개발에 긍정적인 영향을 줄 수 있어 더 많은 자원과 재투자 가능성을 가져다 줄 수 있습니다.

참고 자료